


It's a pleasant enough loop - help people out, do a bit of fishing, forage all the mushrooms and sticks from around the place, feed the fire, repeat - but there's not really much to do, and it feels like the game knows it, too. The campfire, who is basically a less-mean Calcifer from Howl's Moving Castle, serves as your main guide for Cozy Grove, telling you what to do next and also taking care of your storage and tent upgrades.Ĭaptured on Nintendo Switch (Handheld/Undocked) They'll also give you a Spirit Log, which is used to feed the campfire back at your tent. However, each little quest will bring you closer to the ghost, and perhaps give you a fragment of memory, a new tool, or something to learn about the island. It's beautiful, but it happens every day, which tends to suck the magic out of it and leave you feeling more like you're stuck in a Groundhog Day loop. Each of the ghosts will ask you to do something for them - find a lost item, bring them some food, or go on a treasure hunt to find several things that they need - and, upon performing said task, their gratitude will ripple out in a wave of colour around them (and a bone-shaking Joy-Con rumble). You begin each new day in real-time with an island inhabited by ghosts, and all the colour drained out of the landscape.
